'Why do we always have to clean up a mess the grunts can't handle?' ― Male AssassinThe Black Ops, sometimes hyphenated to Black-Ops and sometimes referred to as Black Operations, are a commando group of trained government assassins briefly seen in and later expanded upon and featured in. Contents.Appearances Half-Life The Black Ops first appear in in Half-Life during the chapter, and later make one more appearance in, during the chapter. Only Female Black Ops are seen by in the game.Female Black Ops are strikingly nimble and agile, able to sprint faster than any other enemy and can jump to extreme heights.
They wear a black jump suit and use night vision goggles that include a headset with a microphone, although none are ever heard speaking. They are armed with a silenced and.The distinction between the Hazardous Environment Combat Unit and the Black Ops was not made at first in the original Half-Life. Although the two groups never encountered one another in the game, Female Assassins were coded to fight on the same side as the Marines.
Many players assumed this meant they were working with the military since assassins had no backstory, and as such, many fan-made maps included them fighting alongside each other. It was not until the release of Opposing Force that more insight regarding the Black Ops was revealed.Half-Life: Opposing Force. Male Black Ops in Opposing Force.Black Ops are featured much more prominently in Opposing Force. The reason for their presence at Black Mesa is also explained, something that was never made clear in the original game. Opposing Force explains that, after the initial failure of the HECU's clean-up operation, the Black Ops are sent to cover up the whole incident by destroying the entire facility. To do this, they intend to set off a thermonuclear device within the complex. Locates the the Black Ops deliver in a parking garage and is able to disarm it, but shortly thereafter it is seen being reactivated.
The flash of a nuclear explosion is later witnessed in the epilogue, indicating the successful detonation of this bomb.During gameplay, Black Ops are shown to have utter contempt for the HECU soldiers, considering them incompetent and inept. One assassin angrily remarks to another, 'Why do we always have to clean up a mess the grunts can't handle?' The Black Ops are openly hostile towards Marines, killing any who have not yet escaped as part of their mission. While the HECU are aware that the Black Ops group exists, they are confused by their arrival and wonder if they are there to assist. However, the Black Ops soon start killing all of the non-Black Ops personnel they can find.
HECU radio traffic shows that the Marines are at first totally taken by surprise, much like how the HECU initially overwhelms the Black Mesa personnel. Further evidence of their viciousness can be seen after discovering a Marine engineer who, after being brutally beaten and interrogated, is simply left for dead, trapped in a garage.Along with the Female Black Ops, Opposing Force introduced the group's male variant. Male Black Ops wear black combat gear and ski masks that only expose their eyes. Some are seen wearing night vision goggles. Although not visible, they apparently have a communicator in their ear which they are seen listening to whenever they eliminate a target.They are equipped with the same with grenade attachment that the HECU use, but some male Black Ops have a. They utilize equipment and vehicles, such as the, the, and the similar to the HECU, but black in color.Black Ops soldiers can run much faster than the Marines, and up close, they use martial arts kicks and punches as melee attacks.
They also have a little more health. Also, unlike their Marine counterparts, Black Ops operate in total silence when in combat, refusing to even yell in pain when injured.Half-Life: Decay In Decay, the Black Ops assassins are only featured in the bonus chapter,. In it they battle against the players' two characters, in the underground parking lot originally featured at the end of Opposing Force, under 's largest.Behind the scenes. Early model, with a crossbow. The female assassins originally had the ability to attack their enemies at close range by kicking them.
The unused attack animations are still present in the model file. The female Black Ops were originally to be armed with. The quivers used to hold the crossbow bolts are still featured in the model, attached to the belt. The early female Black Ops model features yellow goggles, turned red in the retail model.
As seen in the Opposing Force model files, the male Black Ops were originally to use. Early concept art for features special units, one of which is a female.
The original Black Ops likely stem from it. The female Black Ops model's breasts possess a highly exaggerated bounce when she walked, a feature held to much amusement by fans. This was removed in Opposing Force and in the PlayStation 2 console port of the original game. The Half-Life 2 successor from the female Black Op is the cut. When playing in Hard mode, female Black Ops also have a, which they use to become partially invisible during combat.Trivia. Dead Female Assassin, with flipped up goggles. In some instances, if a Female Assassin is killed by being shot in the back while running, her nightvision goggles flip up, revealing blue (in Half-Life) or brown (in Opposing Force) eyes, and she will pull her legs together and lie dead on her left side.
The Female Assassin model featured in Opposing Force has brown eyes, while they are blue in that of Half-Life. She also does not have grenades attached to her belt. The textures are also of lower resolution and slightly different, such as a different, darker grey for the Pistol's silencer. Her overall build is also thinner.Gallery Pre-release.
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Useful ResourcesHalf-Life Websites. Well, I've got 3 theories.First is jealousy. Olive drab gear and urban camo may not be ideal when fighting in a desert environment, but it's miles above wearing all black and driving black trucks and flying black helicopters, both for camouflage and for preventing heat strokes.
The Black Ops got mad they were given the shittier hardware and struck back at their Marine oppressors.If not that, then I assume the Joint Chiefs realized they needed to justify their expenditure since the fall of the Berlin Wall and the end of the Cold War, and were probably sitting on a huge surplus of ammo and hardware that had to be removed from service soon, so why not just use it? More targets, more bullets will be shot. This way they can strong arm Congress for a bigger budget the next year.Finally, and this is my personal favourite and will remain canon in my head, the Black Ops weren't actually sent by the Pentagon like the HECU, and weren't even part of the military chain of command. They were an entirely unrelated ancient cabal of ninjas, sworn to protect their home from demonic incursions. They probably moved from Japan to America back in the 19th century when Perry opened their borders and the Meiji Restoration brought down the Shogunate, started using modern weaponry as a consequence of this, and a century later confused 'aliens' with 'demons'. The HECU were just collateral damage.
Cost to replace hard drive in dell laptop. This is one mod that needs to get some attention!! Do they have a web site? To me, this is one of the better ones to get released in a looong time. It may get alittle confusing at times, but never to the point of being frustrating. It reminds me alot of “Poke 646” in style (city fighting) and the weapons look AND sound great. Granted, this is only my opinion, but I feel if other people get a chance to play it, I think they just might agree.
Then again, maybe they won’t!!! I posted this at Hangar 16 with the link to your site, hope you don’t mind? GameplayGameplay in Black Ops was pretty damn good! There was a gradual build-up of weapons and combat, so you weren’t thrown into a slaughterfest just at once.
The challenges presented were fair and made for good, enjoyable gameplay. Contributing to the gameplay were several smart and fun puzzles which promoted exploration in a fun way. (As opposed to an annoying way, like there is with most mods.) The mod itself was pretty lengthy. The maps were large (the author shows of that he knows the Half-Life engine, and its limits, well) and there was a fair amount of ’em. In fact, in total this mod has probably given me about 5 hours of gameplay.
Perhaps a little more, perhaps a little less. I’m an explorative player, and this — like mentioned before — was greatly encouraged. Gameplay was also obviously inspired here and there by Half-Life 2.
One of the ideas implemented was that of placing a Black Ops logo where goodies were to be found. (Much like the lambda sign for resistance stashes, in City 17.) There even was a boss-fight which was well implemented. The boss was a Half-Life 1 monster, but I’ve never seen a mod implement this one like it was done in the original HL.
Kudos points for that!Interactivity, scripting and storytellingBlack Ops was very interactive and used multiple ways of telling the story. It’s obvious that no voice actors could be found for this mod, so they resorted to using a Max Payne like storytelling system, of using comics to tell what happened, instead of movies or the like.
Though at first I didn’t find this very attractive, the idea grew on me and the comics became rewards for my hard work. It did add the sensation that this mod didn’t take itself too seriously, which is a good thing. Serious games and mods are fine, but there should always be space for a bit of comedy-relief!Back to the subject at hand; if possible, scripted sequences were used to tell the sub-plots and this resulted in a few very original scripted sequences. Most of them were simple, but very effective. The player also got involved in some interactive bits here and there (computers, trains, trolleys, etc.) which was a very nice addition. It gave the use key a bit more to do than just wait for an important NPC to come along. Speaking of NPC’s; there weren’t many in the actual game, which was a pity though understandable.
(Since they wouldn’t add anything anywhere.) There was a fair bunch of them in the training course, but they were not very interactive. (In fact, they just stood there, watching in front of themselves.)Though there were many positive points, there were two downsides;1) The G-man showed his face here and there to add to the mystery. Though I understand why the G-Man appeared the last time (I won’t tell why, but if you reach the end, you’ll understand), he didn’t make much sense at all the other places.
He helped you once or twice but why did he help me? Some sort of explanation would’ve been nice.2) SPOILER ALERT! Highlight to reveal!Perhaps I missed something in the plot, but why again did those female assassins turn against you? And why did the main character appear to know one of them?
That was the first time he mentioned her name. Same counts for near the end, when a male colleague suddenly appeared. With him also, the main character suddenly knew his name and addressed him as if they were best friends. I don’t mind, but a bit of an introduction to these two characters at the beginning would’ve been nice.SPOILER ALERT ENDThe story also tied in nicely with the events in the Half-Life universe and revisiting some of it (especially with the much improved visuals!) was a very nice feat.Visuals and other eye related offspringThe visuals in Black Ops were of the highest standard! There’s not much else to say; I’m a fairly explorative player and I didn’t notice many errors. In fact, right now I can’t remember of even one!
Perhaps something skipped my mind, but I can’t remember anything bad, visually. (So no misaligned textures, etc.) The props scattered around the levels were excellent (I certainly can’t make them like that, I need a modeller for that! ) and the same counts for the lay-outs, brushwork and texturing. Highest quality. If the creator is German (like I suspect), then this is what they call German Engineering. (Which is high-quality, for ye nubjes. ) To add to the positive; I didn’t run with “rspeeds 1″ on a lot, but from what I did see, the author managed to keep the rspeeds well within acceptable limits, despite the level of detail.
(Which was stinkin” high, I should emphasize.) In addition, there also were a few very nice details such as the signs in the prison shower. Those brought a grin to my face.One special detail that I noticed, and this may be a good or bad thing, depending on your taste, is that the entire prison chapter seemed to be a big rerun of Nova Prospekt, from Half-Life 2. I considered this to be more of a tribute and even though this section was still very enjoyable, it wasn’t my favourite of the mod.
The author allowed himself more than enough artistic freedom to alter it compared to its HL2 equivalent, but the large and open prison simply didn’t interest me much. But that’s more a personal thing than anything else. I loathe prisons and they also give me the creeps. One thing I should add; the prison appeared to be the least detailed chapter in the entire mod. The level of detail was still quite high, but I preferred the other chapters.The prison however wasn’t the ugliest bit, that was reserved for the sewers near China Town. Mind you, ugly is a very relative word, here it means: Ugly compared to the rest of the mod. The sewer in fact was, compared to all the other HL1 mods out there, a fine piece of mapping.Audio and other vibrating thingsThe new audio in Black Ops wasn’t a whole lot, but compared to most out there, it was a fair amount.
Music was (re)used from Half-Life 1 and that worked just fine. I didn’t play with the HL CD in the computer (I never do) but that didn’t ruin the experience. (Only during the credits, there I could’ve used a bit of a tune.)Walking sounds were all-custom and were of great quality, but I believe those were the walking sounds from Poke646.
(With permission and still sounding great, but they didn’t make those themselves.) Same counts for the weapon sounds and all high-definition models. Those were used from the High-Definition pack that came with Blue Shift.Mind you, I’m not calling this a bad thing, using audio created by others is just fine, I just want to make it obvious that the team didn’t make that. (Thus that credit belongs elsewhere.)Last audio bit to comment on was the ‘voice acting” during the tutorial.
I put it in between apostrophes (sp?) because the voice acting was actually generated with a computer program. Since the character in question was a hologram it was actually fitting, but that didn’t prevent the voice acting from sounding a bit awkward.
It would’ve been nice it a somewhat more masculine and friendly voice was used.ConclusionIf I didn’t miss any important categories (and I might’ve, but I’m too lazy to check), then this is where I can finally draw the conclusion!As you may have noticed (that is, if you paid any attention at all to this review ) I liked Black Ops a lot. Sure, there were a few downsides; the teacher in the tutorial sounded like a tripod, there were a few minor spelling and grammar errors here and there and the characters weren’t exactly deep and interesting but boy; did we the players get a lot in return!
Great visuals, fun and balanced gameplay and a plot told in an interesting fashion in both in-game scripted sequences and a comic book style of storytelling. This mod isn’t perfect, hence why I don’t nominate it for gold, but it certainly is good enough for a big, fat, Ten Four silver award! Just when you thought it was all overthis, the very latest and greatest Half Life mod puts you in the role of a black ops soldier (so that’s yet another HL character you’ve been able to play as – still trying to locate a rumoured mod where you play as a bullsquid). Full of humour and nice touches (for example, check out employee of the month at the fast food place in China Town – look familiar?), this mod uses high res textures and a modified hud to tell the story of a black ops soldier hunting down a scientist from Black Mesa. As in Poke 646 (from which the mod borrows heavily in parts – but that’s a good thing), much of the action takes place in a city under Xen attack, but in this version of the story the attack occurs simultaneously with the events at Black Mesa.
Be sure to do your training (hazard course) first. A very enjoyable and immersive mod. NOW i’ve played some REALLY SUCKY mods before, but that nearly toped Poke 646!most redundent piece of Max Payne ripping off crap i’ve have ever had the misfortune to accept into my retinai think the person who made that mod should be hunted down and smashed across the face with a piece of mining equipment!I mean, dear lord almighty protector of all which is holy, DELIVERE ME FROM THE BLACK OPS MOD!You people should have better taste, and like Azure Sheep more then any mod!!!Black Ops:Status: ReviewedMod Rating: 0Comments: Christ behold the black operations mod! It will make you end yourself. There is a trick to it (valid on all HM mods I ever played): aim at the blades axle, just below the blades.Tricky to land a rocket there, but feasable. I usually only need 2 well aimed rockets, when I use them.Some mods (very few, but it happens) harden the choppers, so sometimes you will need more, in which case a pistol would run out of ammo first.It is actually easier to aim with the pistol, unless the chopper keep moving fast.And there are a few mods where no rocket launcher is handy (so I assume downing the chopper was not meant as an option, but I do it all the same). Never thought a would review a review but SEThorian write-up of this mod is one of the best constructured reviews around, go read it.
I have not finished playing through this mod yet but can ID with most of the comments. So far it has improved with playing depth, all aspect of the game like many other custom mods improve with the time and length of mapping involved. This mod for me started out as an average attempt of a new story line to an old song with surrounds and much of the detail looking very 2D, flat or boxy, visauls too dark everywhere, weak gameplay to start with, some frustrating ledge climbing and too easy opposition. I am now deep into the game and so much has developed on the way, with fine textures better use of visuals, well designed sets and battles within, plenty of off the action walk abouts for goodies, it just gets better. Still don’t like those frustrating building of interior ledge walks, but have enjoyed the mod so far and now appreciate the ease at the start, hate those mods or maps that start so hard that you lose interest from the beginning, much better the gradual build up of gameplay with increasing level of puzzles and battles. As you can tell from the terms used I am a player and not a mapper, would loved to have been a mapper but turned my computer and graphic skills into designing and engineering aircraft and cars. I played this mod a while ago, and from where I can tell, it’s very, very funny in the comedic way, some signs, and the scripted event where you try to blow up a door was amazing.
The blueprint is inside a nearby chest. On top of this next area, you should spot a large tree and a metal barrel with burning wood inside of it. Keep heading west and climb to the higher area. Dying light developer tools download online.
Oh and the poke646-like comic system is very entertaining to watch.But, in my own individual opinion, I hated the ending, and the hand model, I mean, from the screenshots you can tell, man that black HEV suit kicks ass! But wait, you are a black ops guy! Sorry for this comment, but I just can’t stand this little details that nobody should pay attention when playing a seriously good mod.It kicks ass, download it. You need the patch for Version 1.1.1.0You don’t need Steam.If you’ve extracted it first to create a folder, make sure you copy only the “internal” blackops folder. If you click on the folder and it opens to reveal another blackops folder, then that’s where your problem is. You only need the folder with the contents itself.Try using a different program other than Winzip – like. It will tell you that you need to purchase a license after 40 days, but I swear I’ve had it for what seems forever and I’ve never had to.If that doesn’t work, I don’t know what else to do unless there’s something wrong with your Half-Life installation.I just tested it and it seems fine and shows up in my custom games list.Great mod, so I hope you get it working.
Definitely worth the download. Miki, when I didn’t put the code in (because I could open a couple of doors without the code), it wouldn’t let me out on time; when I did, I just ran to the surface, no pbs whatsoever, and finished it.the reason I played this mod again these days was because I am looking for a certain mod in the city (and I DO apologize if I’m off topic), maybe in the city exclusively, where you just cross a map mostly by hugging buildings and crossing from one to another, without touching the streets” floor much. Also, there were a couple of notes like: “I’m on vacation, George, but I left the door open” or “I left the key to the in the ” and one shiny key was in an attic. Not too many enemies, maybe some alien grunts. I’m going slowly through Poke 646, but I doubt that’s it.
If anybody has an idea of what it’s called and it is a tiiiny possibility that it’s not on this site, PLEASE let me know. I Tried download it with some attempts. And on half of file, after next disconnect, was found out that server does not permitto download from URL any more ?( Possible. URL’s lifetime is short )Some time later I simply have taken new URL from download page on the same file. ( to my download manager)And it works.Well,the mod is good. I’ve got some errors, like not opening doors, but I’ve resolve it. I have played that mod for about 6 hours.
Errors (IMHO) is mostly at the begining.I am almost fan!;PAI:Roman, I know dialup is a bummer! Where do you live (country wise)??I am from Russia. So I finished it now! The plot was simple but entertaining, the comic-style storyelling worked really well, but I would rather have seen some voice acting instead.
The beginning was a little bit frustrating but the mod got better and better the longer you played it. The mod wasn’t perfect ( Don’t actually think that one of those mods exists), I found some small wrongs here and there ( The Black Mesa Incident didn’t take place at 1998 as Black Ops says, it was in 200X, and the place where you armed the nuke in the end was wrong according to Opposing Force) but you can live with those. Too bad that it didn’t last that long, I wanted to play more! Black Ops: Source someone?
Just finished this and really liked it. It has about evrything I like in a game. Lots of action and puzzles that are actually doable.Is there any better feeling then finally dropping a chopper after hitting it 5 times with a rocket?
I like mods with the choppers in them. This one gives you a Stinger to take em out with. Their also fun on groups of zombies. Kinda messy but really effective. This one was long and it had alot of different twists and turns.
I did get lost a while in the prison. That seemed like too much time spent in there and it becomes a maze after a while. Easy to get turned around. Watch where you’ve been so you don’t return.There seemed to be an awful lot of doors to nowhere. Most doors in this don’t open and the ones that do need a code to open so be sure to check all notes laying around. They have codes to make it out.
This has good lighting throughout but I really wish it was outside in the day time more. Why so much nightime?The ending is tricky and you need to really think hard before making a final decision. Thats all I’m saying on that. It’s a good mod and has everything a good mod needs.And the price is right! Maybe it’s my expectations were too high, maybe I’ve been spoiled on source mods and other indie games, but for a mod that is one of the top 5 half life mods on Planet Phillip, I was just left thoroughly unimpressed.The mod started out with a unique feel, but the pacing made it feel dull and tedious. What extra details there were just came across as visual (and sometimes physical) clutter. Eventually the mapping felt more streamlined, and better paced, but they also seemed to draw proportionally more on mimicking HL2 and other existing maps in the HL series.As typical with mods like this, only the human enemies felt properly utilized, and it was like the alien enemies were tossed in as an afterthought.spoilerSpeaking of which.
You get to fight a Gonarch, and you get to see a Gargantuan, but Alien Grunts never even show up./spoilerThis just came across as a serious weakness since all you ever fought seriously were the HECU.Perhaps one other thing that spoiled the game for me was how the night vision worked. I couldn’t even tell where the meter was for powering it, but it seemed like you could go close to 5 or 10 minutes without needing to turn it off. When I did turn it off, the maps looked very nice, but also had so many shadows that it was impossible to spot enemies. Since it makes enemies show up in red, and gets rid of absolutely all shadows with no other problems, I barely EVER turned it off, which basically made the mod look like it was constantly running on a fullbright effect. It just generally was not flattering to the mod.Maybe this is one of those mods that is “good for it’s time” but I really don’t think that it has aged very well.
Why nobody told me there’s another Poke646-style mod for HL1?? ?I already played it 2 times and it’s much fun, not only cause of the very good graphics!See below what else I mean:Pro:-Awesome graphics (poke646 style)-Nice scripted scenes-Realistic atmoshphere (also cause of cd music)-Well-telled storyline and “cutscenes”-Greetings from Max Payne ? (not personally but some known features of MP1)-Quite long playtimeCon’s:-Some leveldesign lacks (lookings)-The tip of the iceberg is missing, I don’t know what but it feels a lil incomplete to make it one of my personal fav’s, nonetheless it’s very good entertainment for like 1-2 hours. This mod was great!
The gameplay was really fun, the story and the way it was told was all good, and finding some of the secret cache areas provided an extra layer of challenge to the mod.Some things which really put me off however, and prevented me from making this an all-time favourite, were the spouts of poor level design, and the unprofessionalism presented with the numerous spelling errors in the text. The night vision was also poorly designed, as it changed the look of the areas too much, even when they were already lit up, and you could easily forget you had it on, and be wondering why everything looked much worse.What really irked me was the invisible walls, and nonsensical dead ends in areas. I really hate areas which I should be able to get past, but the game simply won’t let me move through, or there is something silly blocking the way, like a small bit of tape I could easily break.
Textures and layouts were also sometimes repeated, which made it very confusing for a player trying to find out where to go. This was especially prevalent in the train station scene.The “parkour” scenes required for the main story was also probably a bit tricky and requiring too much finesse; not everyone should be expected to balance along a ledge for that far. Making it wider would have been much better and less frustrating. Having said that though, I didn’t mind having to do some tricky manoeuvres to get to the supply caches, as I treated them as an extra optional challenge, and was not too fussed if I couldn’t make one (I think I made most of them though!).Fighting the female assassins was a bit weird too; did the author not realise they are part of the Black Ops?I really did like the detailed story and gameplay though. These mods which give alternate perspectives, like this, Azure Sheep, Point of View, are all really great.
The comics were really great too, and it’s a shame the top text of some of them was cut off, so I missed out on some of the story. Not really the mod’s fault though I guess.The ending was really great.
I definitely recommend anyone play this mod when they get a chance. For people wondering about the length, it is 5 chapters + a prologue + an epilogue, with each consisting of around 2 maps, so there is definitely plenty to play!
How come in opposing force there are black ops people everywhere after a few chatpers? Why are you and the rest of the army fighting them? I dont get it. Are you not on the same side? Why bother attack them? How come there are so many soldiers in black ops? You would think that since they are meant to be secret they would not have the same if not more men than the army.It just seems really stupid to me that the black ops people are there.
Can someone clear this up for me? Surely the government didnt send in soldiers to silence the facility and maintain the threat and then send in the black ops to silence the soldiers?
You would think they would know that sending soldiers in to black mesa to kill aliens would result in those soldiers knowing about the aliens? Who is guna shut up the seemingly 100's of secret soldiers then?
Well that wouldnt make sense seeing as the black ops are bringing the nuke in themselves on the truck and was all like, be careful, be careful.and why didnt they nuke from the start? I kinda thought the only reason they didnt was because they did not think it would be so bad and there was no need and then they nuked it because it was getting out of hand but that makes no sense either. If the higher ups knew they had to send in the military to silence, followed by black ops to silence them then obviously they knew they would have to nuke from the start.stupid.STUPID.STUPID.STUPID. The Black Ops were sent because by the time the soldiers got to Black Mesa the Government knew that it was a lost cause, and that the best way to save the country, or rather, the world, was to blow up the facility. Shepherd's heli is supposedly one of the last to arrive at the facility, and we are also to assume he has been knocked out for an hour or two. In that interval there would have been enough time to send in the ops. Obviously they had the nuke to silence the facility, and since the soldiers are highly trained in combat the ops were ordered to kill them on sight, in case they escape the facility, that way they don't cause a mass panic among civilians.Then again, I just pulled that out of my ass.
Have you completed the game yet? The soldiers were sent to contain the problem. The Government, realizing that Black Mesa has failed, and that a resonance cascade has occured, sent soldiers to contain the facility whiles killing all scientists to cover everything up.In my opinion, I believe the Government realized Black Mesa mucked up big time, and has decided to retrieve any progresses black mesa has had and offer it to aperture (since Black Mesa and Aperture had been competing, and Black Mesa was the first to muck up). To do this they needed to dispatch soldiers to contain the facility, and kill all personels to prevent them from spreading the resonance cascade.Why did they kill every black mesa scientist and guard? It's obvious because the scientists will either spread the disaster that occured to the world, allowing the world to know about the Government's secret plans, or the scientists will attempt to destroy all important files and technology in Black mesa after realizing how wrong they were to research portal technology. Either way, the scientists and guards pose a threat to the government, and the government won't be allowing the scientists to destroy the years of progress anytime soon.However, once they realized that the facility cannot be contained, the government had no choice but to destroy black mesa.
They sent in special ops for this process, and we all know the original government soldiers (or hazardous environment combat unit, HECU) won't enjoy having their jobs taken away from them. Not to mention, if they find out about the nuke then tons of good soldiers will die, which a lot of the HECU won't allow. This is why black ops were killing everyone on the way.This is my speculation, could be wrong though. The Black Ops were sent because by the time the soldiers got to Black Mesa the Government knew that it was a lost cause, and that the best way to save the country, or rather, the world, was to blow up the facility. Shepherd's heli is supposedly one of the last to arrive at the facility, and we are also to assume he has been knocked out for an hour or two.
In that interval there would have been enough time to send in the ops. Obviously they had the nuke to silence the facility, and since the soldiers are highly trained in combat the ops were ordered to kill them on sight, in case they escape the facility, that way they don't cause a mass panic among civilians.Then again, I just pulled that out of my ass.
Have you completed the game yet? Click to expand.Yeah i have, just there for the first time. What you are saying is the closest i can get to making sense of it, but there is still something weird about the sheer number of black ops men and women that have been sent in to nuke the place and die for the country, i suppose if you really wanted to be picky you could say that even the black ops did not know about the nukes (except for the two driving the truck) and then those two where the only ones of the black ops who escaped ( or maybe the wanted to die for it). They really were portrayed as grunts though and not higher ups. They drove a nuke in on a truck?
And they were like oh be careful with that, set that off and the whole place goes up.I have come to a conclusion that i think is right, i just got it there because i finished. At the end of the game is says gearbox is.blah blah for the credits and i was like???? So here's what im thinking.
Playing the whole game fighting aliens would suck. It would just suck. So gearbox decided to add hundreds of black ops to play the HECU of this game. Doing this has not left a plot hole as such, just kinda makes the story stupid in a way, not to bad though becasue obviously i thought way to much into this. Anyway, In conclusion, The black ops and all the new aliens and stuff where a mistake, i stopped trying to make sense of the story when i realised valve didnt make it.
Nothing gman says is significent, the black ops being sent in to silence hecu is stupid. I see the game more as a mod, or a re-imagining of the hl universe, not surprised shepard has not shown up in the sequels. Is blue shift any good? Its gearbox as well so i might play it cos OF was a good game. I just wont take it too seriously as a follow up to half life? I got OF with BS on steam so i suppose i might as well play it hahaha. It could be that the Black Ops and HECU were taking orders from different people.
There might have been a bit of a conflict in the DoD about what to do with Black Mesa or conflict between elements of the DoD and the government/president. The President could have ordered the cleanup with the HECU and then NSA or some other organisation or even the g-man who disagreed with this move had the Black Ops move in.It could also be that the HECU were sent in before the full scale of what was happening was known. The HECU was sent originally to deal with the alien infestation, but it was decided to do a complete clean-up and silencing of the facility after they had already arrived and then the Black Ops were sent in. Of course this is somewhat against the hint in the Opposing Force manual where it states that there were rumours of a mission in Black Mesa months before the incident. The Black Ops were sent because by the time the soldiers got to Black Mesa the Government knew that it was a lost cause, and that the best way to save the country, or rather, the world, was to blow up the facility. Shepherd's heli is supposedly one of the last to arrive at the facility, and we are also to assume he has been knocked out for an hour or two. In that interval there would have been enough time to send in the ops.
Obviously they had the nuke to silence the facility, and since the soldiers are highly trained in combat the ops were ordered to kill them on sight, in case they escape the facility, that way they don't cause a mass panic among civilians. It could be that the Black Ops and HECU were taking orders from different people.
There might have been a bit of a conflict in the DoD about what to do with Black Mesa or conflict between elements of the DoD and the government/president. The President could have ordered the cleanup with the HECU and then NSA or some other organisation or even the g-man who disagreed with this move had the Black Ops move in.It could also be that the HECU were sent in before the full scale of what was happening was known. The HECU was sent originally to deal with the alien infestation, but it was decided to do a complete clean-up and silencing of the facility after they had already arrived and then the Black Ops were sent in. Of course this is somewhat against the hint in the Opposing Force manual where it states that there were rumours of a mission in Black Mesa months before the incident. Click to expand.And this.
The first wave of troops sent in actually fared pretty well against the confused xen fauna but they soon found themselves out numbered and possibly out gunned against the actual xenian invasion force (alien grunts and controllers and the like.) which is why towards the end of HL1 the player can hear their orders to retreat over a radio. Shephard was supposedly part of the last wave of troops sent in which is probably around about half way through the first games story, and Shephard was knocked out which added an hour or so more which means the point when he wakes up is about 3/5 or 3/4 of the way through the first games course. Around about this point Race X started porting in which caused more confusion. Many soldiers lay stranded and the Black ops had orders to kill everything in the facility. It is unknown whether they knew there would still be stranded soldiers or not but I guess they went by the 'orders are orders' priciple.
(It is however hinted in conversations that they enjoy killing the soldiers as much as the soldiers enjoyed killing the scientists.)In short soldiers get a booboo, black ops come to clean up, punch the soldiers in the face and steal their lunch money. Click to expand.You're pretty dumb, aren't you? Half-Life in an action game. It's not something you wonder around aimlessly, and explore environment.As for it's expansions, they follow the same formula, which made Half-Life a successful game. They don't simply let you see the incident from an alternative perspective, but also expand universe/continue (officially) in many ways, like Portal does.As long as they don't conflict (I didn't see/hear any plotholes to date) with titles done by Valve, they're okay. Black Operatives (not including assassins after Freeman) are not ordered to hunt down anyone, but place a bomb, and leave. You're pretty dumb, aren't you?
Half-Life in an action game. It's not something you wonder around aimlessly, and explore environment.As for it's expansions, they follow the same formula, which made Half-Life a successful game. They don't simply let you see the incident from an alternative perspective, but also expand universe/continue (officially) in many ways, like Portal does.As long as they don't conflict (I didn't see/hear any plotholes to date) with titles done by Valve, they're okay. Black Operatives (not including assassins after Freeman) are not ordered to hunt down anyone, but place a bomb, and leave.
Click to expand.HAHAHAHA. Nope not dumb at all. Reviewers at the time of Op's realease called the developers lazy. I woudnt go that far. I like to think of it as the developers chancing there arm. Gordon Freeman just happened not to see any racex aliens? Or the hundreds of Black ops guys that were added new to the game?
Half Life Black Ops Assassin
There was no indication the black ops in half life 1 were hostile towards the hecu. Gearbox saw this, and exploited it. Explain RaceX? Another set of aliens to add more content to the game? Have not seen them in valve's half life. And i think any inclusion of anything in OF is just to please the fanboys, not an intended part of the story.BTW. The reason you dont see any plot holes yet is because valve deliberatly leave there story open because of all the stuff that has happend.
I would like to see them try and answer all the questions when they finish the story? It would sound too.convenient if you know what i mean. Taken from wiki.Race X appeared in the Black Mesa Research Facility only a few hours before Gordon Freeman teleported to Xen and served as one of the main antagonists in Opposing Force.Only a few hours beforehand?
How convenient.Also taken from wiki.The distinction between the Hazardous Environment Combat Unit and the Black Ops was not made at first in the original Half-Life. Although the two groups never encountered one another in the game, female assassins were coded to fight on the same side as the Marines. Many players assumed this meant they were working with the military since assassins had no backstory, and as such, many fan-made maps included them fighting alongside each other. It was not until the release of Opposing Force that more insight regarding the Black Ops was revealed.Hmm I might be 'stupid' but it sounds to me like Gearbox made a cock of it trying to fit the black ops as enemies into there game. Female assassins were coded to fight on the same side as the marines.hmmmmmm.
Again, sounds like Valve had absolutely no idea that the black ops where against the marines.I know.maybe gearbox made that part up. Mark might have written the story, but I bet he was under pressure from gearbox to include raceX and black ops so the game would be fun. Click to expand.To Charles, i consider OF to be canon aswell.
I just know valve have some regrets with what gearbox have done.And Seriously. The point I am trying to make, and by the way nobody can prove wrong is that. In original half life black ops and marines were coded to fight WITH each other. Does that not prove the VALVE thought of them as on the same team and that GEARBOX changed it to suit there needs. I never said coding means anything to the story, But, it does prove that Gearbox changed the story, I think they made it stupid, but that part is my opinion. Sending in hundreds of black ops along with a pickup truck with a nuke in it seems stupid anyway. Could have just sent in a few.
Or drop it from above if they really wanted to silence them. The conflict between the higher ups as an explanation is a good one though. I suppose you could say they never intended to use the nuke except if it got really bad.I'm just saying what we all know. The ARMY of black ops and the racex aliens where never intended by Valve to be in the black mesa incident, and Gearbox added them, and attempted to explain it by saying there is a conflict between the marines and black ops. The explanation does not work for me though. And adding Racex was the biggest gamerape ive seen in a long time. To be honest, only Blue Shift can be used as a canon as of now, since it does not conflict with the original Half Life at all save for some additional NPCs that appear very important in the storyline (Rosenburg).
That being said, the Barney in HL2 is not confirmed to be Barney Caulhound of Blue Shift, since Barneys were the names of all security guards. However, Valve has made the situation very flexible, as they can simply claim the Barney in HL2 is indeed the one created by Blue Shift.In my opinion, if Valve had wanted Opposing Force and Blue Shift to be part of the official Half Life universe, they would've done so by now. The point I am trying to make, and by the way nobody can prove wrong is that. In original half life black ops and marines were coded to fight WITH each other.
Does that not prove the VALVE thought of them as on the same team and that GEARBOX changed it to suit there needs. I never said coding means anything to the story, But, it does prove that Gearbox changed the story/ Sending in hundreds of black ops along with a pickup truck with a nuke in it seems stupid anyway. Could have just sent in a few.
Or drop it from above if they really wanted to silence them.I'm just saying what we all know. The ARMY of black ops and the racex aliens where never intended by Valve to be in the black mesa incident, and Gearbox added them, and attempted to explain it by saying there is a conflict between the marines and black ops. Click to expand.if they werent coded to fight with each other they would attack each other.
They kill the HECU in OF beacuse the black ops are the ones setting off the nuke, and the HECU will be killed if they do. I doesnt prove gearbox changed anything, just that valve didnt do it. If coding means nothing to the story.how can coding prove it changed the story.the nuke was there to destroy the facility because of what happened.that makes sense to me.the black ops could have had other reasons to actually go in to black mesa other then just kill everyone.because valve didnt add raceX doesnt mean anything except they didnt add them. It would be wierd fighting 2 differant alien armies, black ops and hecu AT THE SAME TIME. To Charles, i consider OF to be canon aswell. I just know valve have some regrets with what gearbox have done.And Seriously. The point I am trying to make, and by the way nobody can prove wrong is that.
In original half life black ops and marines were coded to fight WITH each other. Does that not prove the VALVE thought of them as on the same team and that GEARBOX changed it to suit there needs. I never said coding means anything to the story, But, it does prove that Gearbox changed the story, I think they made it stupid, but that part is my opinion. Sending in hundreds of black ops along with a pickup truck with a nuke in it seems stupid anyway.
Half-life Black Ops Download
Could have just sent in a few. Or drop it from above if they really wanted to silence them. The conflict between the higher ups as an explanation is a good one though. I suppose you could say they never intended to use the nuke except if it got really bad.I'm just saying what we all know. The ARMY of black ops and the racex aliens where never intended by Valve to be in the black mesa incident, and Gearbox added them, and attempted to explain it by saying there is a conflict between the marines and black ops.
Half-life Black Ops Redux
The explanation does not work for me though. And adding Racex was the biggest gamerape ive seen in a long time. Click to expand.Really?Combine Overwiki, nor wikipedia seem to acknowledge this. They still refer to him as Barney Calhoun.Still, B.Calhoun is still a flexible character for Valve. They can easily throw him in if they wanted to.Though after doing some research Barney did specifically mention they fought together in black mesa, but Barney never met Gordon in blue shift. So unless Barney implied they both were involved with surviving against alien and army onslaught it leaves a hole in the story.That being said, back to topic.
I think we also need to acknowledge the fact that ironically before Gordon's capture by the Marines he encountered a few black op ninja chicks. That probably shows something. The character in Blue Shift is refered to as B. Calhoun in-game, but I think the manual refers to him as Barney. The credits give Barney's surname as Calhoun in Half-Life 2. It's really not specified which barney from Half-Life is the Barney. He's really just repressentative of every Barney, and trying to pick him out as a specific Half-Life 1 character is futile, as the character, as we know him in Half-Life 2, is the personiffication of the essence of every Barney.
Our wiki (which needs work guys, if anyone wants to help) page on Barney describes the three Barneys sperately. Hi, daniel, i won't be able to clear up much. It was a deliberate decision to have gearbox never call him barney in blue shift, only calhoun. Raising the bar is not a game, so material is presented differently there; manifestations differ in every medium. Gearbox took our barney and did their own best version, but i'm not sure that barney is the same barney i'm picturing when i picture valve's barney. In the time bs was created, there were many barneys.
Only gradually have the redundant creature and character types slowly settled into iconic individuals.it's an ongoing process. Gearbox did what was right for their games. Even though they had feedback and guidance from us, they didn't always listen to it, and they steered by their own lights, etc., etc. I wasn't very close to the creation of the expansion packs, and much more concerned with how to move the story forward and open up the universe; so i only take the games created by valve into consideration when i am working on the story.there are more than enough potential contradictions in our own designs without me worrying about contradictions in the inventions of other developers who were not part of our initial creative meetings. I know this is confusing to fans; it's partly a byproduct of the way expansion packs were created, the way they were packaged and published, and also i was very new to this whole concept at the time.
It never occurred to me that large chunks of the story would be taken out of our hands, changes made beyond our control, and then have the stuff handed back with some odd unexpected kinks in it. So try not to worry about it, and simply do my best with material directly in my control.
However, as to your last question, there was pressure on us to set half-life 2 at black mesa, which a lot of us felt would be creative death; it was important to break new ground. Nuking black mesa was a good way to ensure that we had a way to avoid setting half-life 2 there. You might say i gave the g-man his orders. The whole issue of canon is something the fans came up with. I guess you will be able to identify as canon those story elements we continue to build on and develop and mention repeatedly as the story progresses. Others might fall by the wayside once they've served their purpose. Couldn't you say the same of us all?Marc laidlaw.